
Your image, when rendered, can be thought of as a pixel-by-pixel map of color, hence the term “Bitmap”.īoolean: A fancy word that is used to describe a system where there are two possible states: On/Off, Yes/No, 0/1, True/False, and so on. Just drag and drop a group of scene files on the Bryce application icon, and Bryce will do the rest.īitmap: Literally, a “map of bits.” Your screen is comprised of pixels, and each one of those pixels expresses a level of color, whether it is one bit (black and white) or 24-bit (millions of colors). Also known as roll, it creates the illusion that your horizon is tilted.īatch Rendering: A process that will allow you to automate the rendering of multiple scenes.
#DAZ 3D BRYCE UPDATE#
Increasing the amplitude will make cloud contours harder, while decreasing it will result in softer edged, more diffuse cloud formations.Īnti-aliasing: The process of eliminating aliasing by higher resolution sampling, so that hard but jagged edges appear smooth and clean.Īspect Ratio: The relationship between the width and height of your document, expressed in pixels as a width to height ratio.Īuto-update: A feature in the Sky & Fog palette and Nano-preview which will automatically update your changes into your rendered scene or Nano-preview, respectively.īanking: Camera rotation around its Z axis kind of a left/right tilt.

Since it is not affected by other environmental light, it tends to affect objects in shadow, and can make objects visible even with no specific light source.Īmplitude: In Bryce, this refers to the intensity of the cloud definition. In Bryce, many textures will change their behavior based on altitude.Īmbient: Light that has no point of origin or specific direction, and is presumed to strike every point on every object with equal intensity. In the absence of an alpha channel, Bryce can use the luminance values of any 2D PICT or 3D solid texture as alpha information.Īltitude: A measurement of height. Typically, white areas in the alpha channel describe the areas in the corresponding image that will be visible, while black areas in the alpha channel describe the areas in the corresponding image that will not be visible. See “anti-aliasing.”Īlpha Channel: A separate grayscale channel accompanying any PICT/BMP file that can determine which areas of the PICT/BMP will be visible in the final image and which will not.

Absolute Coordinates: Values which express an absolute location, rotation, or size, whether they are location coordinates, degrees of rotation, or units of measure.Īdditive Mode: A color blending algorithm which adds the brightness value of colors from one item to the brightness values of another.Īlgorithm: A finite step-by-step problem-solving procedure.Īliasing: A visual artifact caused by low resolution sampling that can cause hard edges or areas of high frequency in an image to look jagged (often referred to as “jaggies”).
